I am currently developing some applications in Visual Studio within Parallels and my overall experience is very smooth. I really like the ability of having macOS filesystem being almost transparently available to Win 10 as remote disks using PrlSF. However, I have just a single problem: if I try to build an UWP application inside a folder on macOS, Visual Studio will complain about not having all the necessary permissions to complete the build and deploy the application. The error I get is: DEP0700: Registration of the app failed. 0x80073CF0 error 0x80070003: Opening file from location: AppxManifest.xml failed with error: The system cannot find the path specified.
After googling the error it appears I need to give SYSTEM permissions to access the folder, but I am not sure how to do that, when the disk is mounted as PrlSF. I tried creating the symlink, however VS2017 fully resolves links when dealing with project paths. I am not sure what has changed since the last time I tried it, but it seems that VS team improved the error message and I received a more informative error message that it was not possible to register the app on from the path on file system PrlSF.
Sorry for this inconvenient, as far as I know, The UWP is support on Windows OS like windows 10, 8.1/8 until now. Visual Studio for Mac is a new member of the Visual Studio family focused on mobile and cloud development using Xamarin and.NET Core.
After some further research, I found that it is impossible to register a Windows UWP app from a path that is on a network/remote drive. I was able to to resolve the issue by setting Build Output Path to a path within the C: in the Parallels VM. For further reference, the steps to resolve this issue are as follows:.
Unload the UWP project (R-click on project and then select 'Unload Project'. Edit the project file in VS (R-click on unloaded project and then select 'Edit.' ). Find an XML entry for the OutputPath.
For instance the entry for OutputPath when building for Debug x86 should look like bin/x86/Debug. Notice that the entry contains relative path. Edit the path to an absolute path on one of VMs drives.
For instance, to set the path to the%TEMP% UWPBuilds x86 Debug directory for the user write $(TEMP) Debug. Close the project file. Reload the project (R-click on unloaded project and then select 'Reload Project').
I watched the keynote for Connect2016 and was excited to see that the rumors on VS is coming to Mac were true. I downloaded it as soon as I could and began poking around in it. Afterwards Scott Guthrie did a Q&A and one of the questions concerned me. He said that Microsoft was not going to bring UWP to the Mac. My question is why?
He basically stated (and I could be wrong on this, but since Channel 9 hasn't posted the video for me to re-watch, I can't be sure) that it didn't make sense to have UWP on Macs. A little later I watched a Q&A with Nat Friedman and Miguel de Icaza where Nat said that they would be adding features based on the requests of the users. I might be reading a little too much into this but I believe that he means UWP could be added later on. The reason this concerns me is that I am learning Unity 3D and would like to stay in my Mac workflow. I am comfortable in it, I feel secure and work much faster on a Mac (in spite of it's gaming limitations), but I want to develop for as many platforms as possible - hence why I chose to learn Unity versus SpritKit and SceneKit. While I understand that certain aspects of VS are only going to work on Windows PCs, I have been holding on to hope that eventually there would be some way to develop for Xbox One, Windows, PS4, Android, as well as macOS and iOS.
Admittedly, I am somewhat new to development so this may be nothing more than a fantasy, but having spent months looking for answers but I haven't found anything that gives a good explanation. I've poured through forums and online documentation but nothing.
Are there some resources that can answer this out there? Even a neon sign on Microsofts' website 'NOPE' or 'SUCKS TO BE YOU' would at least tell me to give this up and move on. Hi mikesway79, Welcome to the MSDN forum.
Sorry for this inconvenient, as far as I know, The UWP is support on Windows OS like windows 10, 8.1/8 until now. Visual Studio for Mac is a new member of the Visual Studio family focused on mobile and cloud development using Xamarin and.NET Core. I found this document about Visual Studio for Mac preview version:, the best mobile and web IDE for Mac is Android, ISO & macOS and Xamarin.Forms, since it not includes or mentions any new function about UWP. Maybe the UWP will be added in the future version, but now it not supports yet. I have reported your suggestion to.
Please check here: and you can vote it and we need to wait for the feedback from the VS for Mac product Team. If other community members who have the same idea or suggestion can also vote it, thank you for your suggestion and support. Best regards, Sara MSDN Community Support Please remember to click 'Mark as Answer' the responses that resolved your issue, and to click 'Unmark as Answer' if not. This can be beneficial to other community members reading this thread. If you have any compliments or complaints to MSDN Support, feel free to contact.